DSD256 not playing

Thank you, @Dan . Much appreciated.

Firstly, I also stream using a Pink Faun 2.16 ultra, like you do. So that should be a comparable setup.

My main concern is the “disruptive” clicks which may or may not pose a threat to the loudspeakers. And this started after the 3.1.5 FW update, which suggests a correlation. It might be that the clicks are not inherent to the Renderer alone, but result from the interaction between the Renderer and the DAC. And there I believe our setups differ. A Cascade in my case, and I believe you upgraded to a Sentinel.

The observation about DoP in the signal path is just what I came across once digging a little deeper. The DoP encapsulation, at least overtly displayed in Roon, is also new after the update to 3.1.5. I don’t know whether the encapsulation step was always there, it just did not show in Roon prior to the update.

As to the display on the msbtech.local page, mine looks exactly like your screenshot. Which is not surprising since DoP does not change the fact that the stream is DSD, it is just recalculated such that a PCM stream can carry the original 1 bit information, albeit in a less efficient format (the encapsulation costs bandwidth and processing power at both ends of the conversion).

Let’s see what @Jonathan_Gullman or @Daniel_Francis come back with.

Yes, Sentinel, which included a brand new Renderer… I didn’t have to move the one in my old Cascade over to it.

Glad it added some info. The clicks would worry me too.

Dan

Just to double check, your Renderer is connected directly to ethernet 2 on the Pink Faun?

Dan

That, indeed, it is not. Both devices (PF, Renderer V2) are separately connected to a Reiki SuperSwitch X. However, even if that makes a difference, that still would not explain why everything was fine with FW 3.0.5 and the clicks only appeared following the update to 3.1.5. But thank you for exploring.

One addition: I incur the same loud spikes/bursts with DSD128. Only DSD64 works such that there is either no spike or a very quiet/gentle sound prior to the start of playback.

I,too am facing a problem! My DSD 256 is being downsampled to 128 and then strangely being converted to PCM!

Thank you. This problem, though, appears not to be related to the Network Renderer V2 firmware update to 3.1.5, correct?

And by the way: encapsulation as DoP does not mean the stream is converted to PCM. It only means the DSD stream is embedded in a PCM stream serving as a container for the same 1 bit data. Nonetheless, if your renderer and DAC both support native DSD this would be the cleaner path, since DoP means computing at both ends as well as more bandwidth on the connection.

I think it is probably related to the update as I was not facing this problem previously and yes,it also used to play native DSD flawlessly!

There was up update last week. We will be looking into this to see what might be going on and I’ll be messaging some of you directly to figure out what is going on. If you want to join the beta program please reach out to us directly and we can get you enrolled in early releases of this issue. In the meantime, can you please email or message me a video of any clicks/pops you might have. We can tell a lot from the sound of a click/pop.

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@Jonathan_Gullman I am currently on a business trip, will probably be able to record the symptom by the middle of the week and attach to a DM to you.

I am already enrolled in the beta program and I have no problem with clicks and pops at all! Only with the issue I mentioned.Thanks for the prompt response.